Artist: Character Surfacing & Materials

Rockstar Games

Artist: Character Surfacing & Materials

Salary Not Specified

Rockstar Games, Edinburgh

  • Full time
  • Permanent
  • Onsite working

Posted 1 week ago, 18 Apr | Get your application in now before you miss out!

Closing date: Closing date not specified

job Ref: 225079808702447dbdb0bb0ef7758ae1

Full Job Description

Create photorealistic materials and surfaces using source textures and runtime shaders.
Assist different art team on specific tasks.
Maintain a balance between visual quality and technical consistency for real time game applications.
Keep artistic style consistent with defined visual style for the game.
Participate in R&D of new techniques to implement into the production pipeline.

Must provide a portfolio through a webpage or other digital media to be considered.
Sound knowledge and use of texturing techniques in the video game or VFX industries.
Demonstrable experience with Substance Designer, Substance Painter, 3DS Max and Photoshop., Good understanding of physically based materials and real time engines.
Experience in photorealistic texture creation with Substance Designer, Painter and Photoshop.
Experience of asset creation (tile and baked assets).

A career at Rockstar Games is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium. You would be welcomed to a dedicated and inclusive environment where you can learn, and collaborate with some of the most talented people in the industry.
Rockstar North is on the lookout for a talented Character Surfacing & Material Artist who has a passion for texture and material creation. This is a full-time permanent position based out of Rockstars unique game development studio in the heart of Edinburgh.
WHAT WE DO

We use a creative eye and technical skill to bring the game world to life, creating high quality, physically based materials to help create a pleasing and coherent world.
We collaborate in the creation of a material library, presets and realistic surfacing and are involved with multiple art departments to achieve this goal.